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Introduction

You are a Not-So-Mad Scientist. Raised by cackling geniuses of questionable ethics, you’ve chosen a different path. You want to solve real-world problems—hunger, pollution, climate change. The trouble is, your solutions still carry that distinct 1950s Mad Science flair: the De-Litternator, the Hyper-Growth Serum, the Explodonator (it was meant to be a fertilizer enhancer!).

Unfortunately, the world doesn’t see your good intentions. Every invention you create attracts a superhero determined to thwart you. Some are just sidekicks-in-training, but as your inventions scale up in ambition, so too do the heroes who oppose you.

How long can you continue before you are labeled a true villain—or worse, fall back into your family's ways?

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Click download now to get access to the following files:

Not-So-Mad Science: A Solo Journaling RPG.pdf 4.5 MB

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